sci-fi adventure game 

In the distant future

far from Earth

the transformation began

before anyone decided if it should

Our development philosophy

Undercurrent is a psychological sci-fi horror adventure.

It is built around the idea that repeated choices eventually limit us. Its branching dialogue draws on Max Weber’s four types of social action: emotion, tradition or humor, efficiency and principle. As certain responses are chosen more often, others begin to disappear, narrowing what can be said later in the game.

contact@mikrokozmos.studio