sci-fi adventure game 

In the distant future

far from Earth

the transformation began

before anyone decided if it should

Our development philosophy

The choices in the branching dialogue are forms of social action. Each choice represents one of four types: emotion and personal connection, tradition and humor, cold logic and efficiency, or values and principles regardless of outcome. The more you act in a certain way, the more entrenched you become in your habits, and narrow down your future choices. This dialogue system is inspired by the work of one of the founders of sociology, Max Weber.

Our environmental mechanics allow the player to project holo-structures and manipulate electricity to either adapt or alter the alien terrain.

Undercurrent’s art style contrasts clean minimalism of human-built spaces with the aggressive wilderness of an alien ocean planet. Its visuals combine hand-painted 3D models with hand-crafted textures that are digitally processed, to build a world that is eerily atmospheric but tactile.

Our story

Mikrokozmos is a Croatian indie game development studio founded by Hana Jurić and Marija Šarić in 2026. Hana is an established visual artist working in several mediums who transferred her sculpting skills into 3D designs of an abstract future. Marija is an assistant professor of sociology at the University of Zadar, who loves to world-build different societies and speculate on what that would mean for our identities and relationships.

By stepping away from familiar utopian and dystopian depictions of the future, together they use the genre of speculative fiction and the freedom of the videogames to explore how could people of the future be different, what would that look like on a grand scale and where could life as we know it be heading.

contact@mikrokozmos.studio