Our development philosophy
The choices in the branching dialogue are forms of social action. Each choice represents one of four types: emotion and personal connection, tradition and humor, cold logic and efficiency, or values and principles regardless of outcome. The more you act in a certain way, the more entrenched you become in your habits, and narrow down your future choices. This dialogue system is inspired by the work of one of the founders of sociology, Max Weber.
Our environmental mechanics allow the player to project holo-structures and manipulate electricity to either adapt or alter the alien terrain.
Undercurrent’s art style contrasts clean minimalism of human-built spaces with the aggressive wilderness of an alien ocean planet. Its visuals combine hand-painted 3D models with hand-crafted textures that are digitally processed, to build a world that is eerily atmospheric but tactile.